Sep 06, 2008, 10:25 PM // 22:25
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#1
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Tonic drops!
How about if tonics dropped from like dungeon chests or as a reward after you finished a game? I think it would be cool if there was like some special tonics for the dungeons and as endgame rewards
Like in Cathedral of Flames: Servant of Murakai tonic
Rragars: Fleshreaver tonic
Bogroot growths: red/yellow amini (depending on which side you played for)
After NF: Margonite reaper
After proph: Fist of Titan or Jade Armor
After Factions: afflicted version of your profession
After EOTN: Destroyer of Sinew
Or whatever just something like this. And of course the dungeon ones should drop as rarely as polymock pieces so that it will add to the market ^^
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Sep 06, 2008, 10:33 PM // 22:33
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#2
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Desert Nomad
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Meh,
I think it would be cool if at the end of teh game req7 crysstallines were dropped... but they dont.
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Sep 06, 2008, 10:35 PM // 22:35
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#3
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Krytan Explorer
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The Prophecies one should be a LOT better (Prince Rurik, Lich, or Mursaat), considering Hell's is harder to do than the other endgame missions. For NF, give Margonite Ascendant, those wings own. For Factions, I'd prefer a Shiro'ken version of your profession. EoTN, I'd prefer Asura, or as a GW2 promotional tool, Sylvari. Also, the mission ones should either be given on completion of the mission or be everlasting and be given once per character.
Last edited by Sora267; Sep 06, 2008 at 10:37 PM // 22:37..
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Sep 06, 2008, 10:37 PM // 22:37
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#4
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by obsidian ectoplasm
Meh,
I think it would be cool if at the end of teh game req7 crysstallines were dropped... but they dont.
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Yeah because basic tonics and R7 crystallines are on the same level. At all.
/fail post.
As for the OP:
Servant of Murakai tonic pretty much exists as the phantom tonic. I'd say a ghost tonic would be better. Not ghostly hero...just a regular ghost like Murakai or the Master.
/signed for the idea, but they should be good skins and if they have normal tonics drop, they should be extra, with a rare chance of an everlasting.
Last edited by A11Eur0; Sep 06, 2008 at 10:40 PM // 22:40..
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Sep 07, 2008, 01:32 AM // 01:32
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#5
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Earth?
Guild: None
Profession: E/
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Tonics are currently fun things to play with. If they start dropping from every bloody chest, they no longer have a wow factor, and will become yet another toy to be given to the salvos for some homeless drunk's x-mas present.
/not signed....EVER
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Sep 07, 2008, 09:36 AM // 09:36
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#6
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Quote:
Originally Posted by A11Eur0
Servant of Murakai tonic pretty much exists as the phantom tonic. I'd say a ghost tonic would be better. Not ghostly hero...just a regular ghost like Murakai or the Master.
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Actually the phantom tonic makes you a smoke phantom while servant of murakai are wraiths. But the idea of ghost tonic is even better and instead of becoming a murakai you could become an etheral version of yourself
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Sep 07, 2008, 09:39 AM // 09:39
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#7
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Quote:
Originally Posted by Brimstonez
Tonics are currently fun things to play with. If they start dropping from every bloody chest, they no longer have a wow factor, and will become yet another toy to be given to the salvos for some homeless drunk's x-mas present.
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Well I must admit that I am not fund of the idea of endgame tonics anymore XD realised they wouldn't be elite anymore but the chest tonics should be very rare to find, like the polymock pieces or r9 clockwork scythes. That would keep them rare and elite
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Sep 07, 2008, 10:55 AM // 10:55
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#8
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Sword Hammer Axe
How about if tonics dropped from like dungeon chests or as a reward after you finished a game?
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The PvP crowd is not amused.
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Sep 07, 2008, 02:41 PM // 14:41
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#9
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Quote:
Originally Posted by Numa Pompilius
The PvP crowd is not amused.
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Why would the pvp crowd even care? I think it would be cool with tonic drops and seriously I don't like this whole idea with pvp only rewards.
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Sep 07, 2008, 05:44 PM // 17:44
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I won't mind. Many of those already drop from the Zaishen chest.
If their drop is way lower than dye drop (let's say 5 times lower) I won't mind at all.
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Sep 08, 2008, 01:56 AM // 01:56
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#11
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Lion's Arch Merchant
Join Date: Jan 2008
Location: inside a tanning bed
Guild: It's Raining Fame Hallelujah 【傘回傘】
Profession: Me/
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Quote:
Originally Posted by Sword Hammer Axe
Why would the pvp crowd even care? I think it would be cool with tonic drops and seriously I don't like this whole idea with pvp only rewards.
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Why? Is it because you can't pvp?
Also...yeah I'd be pissed if tonics started to drop in pve...the tonics are really the only thing unique to the zchest, which was created so pvper's could do something with their faction. Pve has their unique stuff that pvp can't get, and vice versa.
If this ever did happen (even though it kind of has with sinister tonics) I guarentee you that almost every popular district would become flooded with people in tonics, which is god damn annoying.
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Sep 09, 2008, 09:09 PM // 21:09
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#12
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Quote:
Originally Posted by Nude Nira
Why? Is it because you can't pvp?
Also...yeah I'd be pissed if tonics started to drop in pve...the tonics are really the only thing unique to the zchest, which was created so pvper's could do something with their faction. Pve has their unique stuff that pvp can't get, and vice versa.
If this ever did happen (even though it kind of has with sinister tonics) I guarentee you that almost every popular district would become flooded with people in tonics, which is god damn annoying.
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That flooded with tonicusers is a good argument but rarity should still be there. Why do you have to sepparate pve and pvp like that? It's not like it's a different game. And the zchest tonics shouldn't be the same as the dungeon tonics. Each dungeon should have 1 kind of tonic and it should be of a monster related to the dungeon. Phantasmal, golem, norn, trapdoor and so forth tonics should still be pvp reward only.
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Sep 09, 2008, 09:14 PM // 21:14
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#13
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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Quote:
Originally Posted by Numa Pompilius
The PvP crowd is not amused.
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lol the pvp crowd is never amused with any idea, short of skill updates
i like the afllicted version of ourselves, I wouldnt wanna be like fully mutated keep the human form but show obvious mutations, but that kinda blows for a tonic since its gotta change your form....
w/e
i wanna transform into a charr
Last edited by Hanging Man; Sep 09, 2008 at 09:56 PM // 21:56..
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Sep 09, 2008, 09:43 PM // 21:43
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#14
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by Nude Nira
Why? Is it because you can't pvp?
Also...yeah I'd be pissed if tonics started to drop in pve...the tonics are really the only thing unique to the zchest, which was created so pvper's could do something with their faction. Pve has their unique stuff that pvp can't get, and vice versa.
If this ever did happen (even though it kind of has with sinister tonics) I guarentee you that almost every popular district would become flooded with people in tonics, which is god damn annoying.
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So...you as a PvP'er have a total of what....7(?) outposts to use a tonic in, whereas PvE'ers have....quite a few more. 100? Let's break it down to popular outposts: LA, Kaineng, Shing Jea, Kamadan, Marhan's, Droks, ToA, Gunnars, EOTN, Rata Sum, Doomlore...there's a lot more where that came from. Oh wait, you have PvE characters too? Shock!
and they can still go to the PvP outposts.
Tonics were never meant to be PvP rewards. The Z-chest was meant to be a PvP balth faction sink. It turned into a PvP'ers way to make money in the PvE world. Otherwise PvP'ers would use their keys, instead of selling them for 5k a piece to PvE'ers.
I bet it pissed you off that the (IMO) better automatonic was given to strictly PvE'ers through the MOX quest.
PvE is the only true content of this game. PvP has been stale for a couple years now...only skill balance changes and PvE-linked rewards like the Z-chest, faction and tardlets /ranking people in PvE outposts keep PvP alive.
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Sep 09, 2008, 09:59 PM // 21:59
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#15
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Sora of the Divine
The Prophecies one should be a LOT better (Prince Rurik, Lich, or Mursaat), considering Hell's is harder to do than the other endgame missions.
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lol'd I cleared that mission in 10 mins. NF last mish is easy as is Factions but the missions before those arent push overs.
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